– (2018) – A young man obliterates his dysfunctional family after a slow dissolve involving abuse, drugs, and infrequent haunts. A variation of Amityville II that doesn’t resort to as much corn, but rather tries to depict history in a more straightforward manner. Not always on point, and the Long Island accents are a bit much, but by the end this is wholly effective.
– (2013) – Many lives are disrupted by an unseen force lurking in a peculiar house. The time aspect does something unique to the ordinary, but everything else is just that: ordinary. Most every character and situation goes through the same motions as the plethora of ghosts moves than have come before and will come after.
– (2017) – A young woman inadvertently summons a pissed off ghost and wades through one haunting after another. While this does have solid attempts at horror, none ever take hold since they’re always visions without consequences. Worst of all is the rampant stupidity, as characters seem to beg to be put in harm’s way.
– (2018) – A woman who can see ghosts returns to her childhood home to confront her original clash with evil. The overall idea might have looked good on paper, as there are a few horror ideas put forth, but one thing that couldn’t have been planned is the incredibly languid pace. Burns too slow for a fourth entry with no new inventions.
– (2017) – A small family moves into a notorious house only to find their invalid brother/son possessed by evil forces. Does what it can to link itself to the original film, but still isn’t any better than the slew of crap with “Amityville” in the title. There’s worse in this lame series, if you can call it a series, but this one turns anything potentially frightening into corn.
– (2017) – A man who dies avoids the great beyond and settles into his house where life passes him by. A quietly compelling experience that’s unlike any other film dealing with death, though some scenes would fare better if fast forwarded through. Unique in its subtle design, but in the end doesn’t punch hard enough emotionally to consider more than a moderate art house success.
– (1991) – A geek is coaxed into entering a haunted house attraction that contains an escaped killer. The concept holds promise, but the execution has no idea whether it wants to provide thrills or comedy, and ends up featuring neither. Taking place on Halloween helps, but nothing that occurs holds any weight.